Tutorial 04 Niveau débutant
Using the Mystery buttons
Page 1/4


You'll find here Five exercises covering different usages of the amazing Mystery Buttons :
Adding a Mystery Button
Using your own clips
An action on the button
Exercise 4 :
Turning anything into a Mystery Button
The SPEED parameter


EXERCISE 1
Adding a Mystery Button

This tutorial will show you how easy it is
to use our Mystery Buttons.

First, open the Mystery library.

In Flash 8, you'll find it in menu
Window/Common Libraries

In Flash Mx2004, it's in the menu
Window/Other panels/Common library


 

Even if you have already an opened library for your actual project, a new library has been loaded.

As you can see, it contains some clips (the buttons) associated with some BTM_Data folders.

For this exercise, we choose the BTM_glassball button :

Drag and drop it from the preview windows into your project.


To edit the button (and change its text), double-click it and take a look at the Timeline window.

Four layers are visible :

  • One for the script
  • One for the Hit Zone
  • One for the component
  • One for the (animated or not) clips used

The script layer is organised in two parts : The labeled UP section and the labeled OVER section.
UP is the normal state and OVER is the Rollover state of the button.

In the the bottom of your screen, open the Parameters panel. Here are the controls of your Mystery Button !

You can write up to two lines of text in this button. Click on the label of TextLine1 and TextLine2 to edit them. You can then publish your work.

   

Easy, isn't it ?

  Question : May I use my own clips ? YES ! Go on page 2....